![]() ![]() ![]() ![]() KOTOR II certainly shows signs of being rushed, but that doesn’t stop it from being a very strong product in its own right (and had a fascinating development history it’s a minor miracle Obsidian made something as good and complete as they did). If you can appreciate those two things, I’d say they are must-play titles. The sequel goes the extra mile with expanded companion influence. Version 2.0 Allows access you to craft AMAZING new items that will change the way you play the game foreverVersion 1.0 allows almost all items in the game to be created at a workbench. Story agency and stat interaction isn’t just thrown on top they’re the core pillars of how the games are designed. They left some files behind, and with a few bits of custom content, this mod restores Dustil to KotOR II. You have tons of agency in the storylines, the game reacts strong to all decisions you make, and the stats you choose not only affect your play style but how you can complete quests and progress through the story. They are very few of these games playable on console. KOTOR I, and especially KOTOR II, are examples of what I’d consider “true” RPGs. Most “RPGs” on consoles are just action games with some trivial stats thrown in there. I just replayed both on mobile over the last month.
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